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Here is a list of the new moves that have been introduced in the Nornova region.

New Moves:Edit

Frenzy:Edit

Type: Normal

Base power: N/A

Accuracy: 90%

PP: 15

Status

Effect: Frenzy raises the opponent's speed by two stages and confuses it. Does not work at all if the opponent uses Safeguard.

Description: The user incites the opponent into a frenzy, raising their speed as well as confusing them.

Tutor Move

Spew Poison:Edit

Type: Poison

Base power: 30

Accuracy: 90%

PP: 10

Special

Effect: On the first turn, deals damage to the target. On the second turn, the target gains the Toxic status; this effect works through Substitutes.

Description: The user spews poison from its mouth or appendage, causing the target to become poisoned.

Nightspeed:Edit

Type: Ghost

Base power: 80

Accuracy: 100%

Priority: +2

PP: 5

Special

Effect: Deals damage and has priority.

Description: The user charges around the target with ghostly speed, eventually landing a powerful attack.

Waft:Edit

Type: Ice

Base power: N/A

Accuracy: N/A

PP: 30

Status

Effect: Removes status from the target, and prevents use of their item for 5 turns. Is not blocked by Substitute. Hits all opponents.

Description: The user creates a waft that spreads across the field, removing status from opponents and blocking use of their item.

Tutor Move

Flare Rush:Edit

Type: Fire

Base Power: 40

Accuracy: 100%

Priority: +1

PP: 30

Special

Effect: Deals damage and has priority.

Description: The user dashes forward on trails of flames, slamming into the target.

Slide-by Slash:Edit

Type: Dark

Base power: 30

Accuracy: 100%

PP: 10

Physical

Effect: Attacks once. If the target has a Substitute, attacks once more. If the target uses Protect or Detect (or related protection moves), attacks once more, and all attacks hit through Protect or Detect, but do not lift the effects of these moves. Each subsequent strike results in a gain of 10 base power (one strike will result in a base power of 30; two will result in a base power of 70; three will result in a base power of 120).

Description: The user rapidly attacks the target while sliding by. If the target is vulnerable, they will attack more.

Tutor Move

Rock Claw:Edit

Type: Rock

Base power: 65

Accuracy: 100%

PP: 20

Physical

Effect: Deals damage and has a 40% chance to lower the opponent's defense by one stage.

Description: The user attacks the foe with a claw covered in a rock-hard substance. This move has a chance to lower the target's defense.

Shadow Shield:Edit

Type: Ghost

Base power: N/A

Accuracy: N/A

Priority: +4

PP: 5

Status

Effect: This move protects the user from all effects of moves that target it during the turn it is used, including damage. If the attacker makes contact, it lowers their Attack and Special Attack by one stage.

Description: The user shrouds themselves in a dark sphere, protecting themselves from attack. Physical contact will lower opponent's Attack and Special Attack.

Tutor Move

Light Break:Edit

Type: Dark

Base power: 60

Accuracy: 100%

PP: 20

Physical

Effect: This move deals damage, ignoring the effects of screens. The effects of Reflect and Light Screen are removed. This move gains 25 base power for each screen destroyed.

Description: The uses strikes the target with a strange force, shattering screens. More power is gained by destroying screens.

Evil Aura:Edit

Type: Ghost

Base power: N/A

Accuracy: N/A

PP: 20

Status

Effect: All recovery moves, abilities, and items instead deal equivalent damage for 5 turns. All Pokemon on the field are affected except those with the ability Mold Breaker, Turboblaze, or Teravolt.

Description: The user creates a strange aura that surrounds the battlefield. Recovery moves will harm their users.

JusticePunch:Edit

Type: Fighting

Base power: 40

Accuracy: 100%

PP: 15

Physical

Effect: This move deals damage. For five turns, the target is unable to use status moves. If this move hits a target about to use a status move, they will not use the move.

Description: The user builds up energy using positive feelings, and punches the target, leaving them unable to use status moves.

Vine Tornado:Edit

Type: Grass

Base power: 80

Accuracy: 90%

PP: 10

Special

Effect: This move inflicts damage, and lowers the target's Special Defense.

Description: The user swirls up loose vines and leaves, encircling the target. This move lowers the target's Special Defense.

Turbulence:Edit

Type: Flying

Base power: 90

Accuracy: 100%

PP: 10

Special

Effect: This move deals damage. In a Double Battle or Triple Battle, it will hit all adjacent opponents.

Description: The user creates a current of air that strikes the enemy.

Projectile Storm:Edit

Type: Electric

Base power: 130

Accuracy: 90%

PP: 5

Special

Effect: This move deals damage. Half of the damage (65 base power) is a Special Electric-type attack, while the other half (65 base power) is a Physical Steel-type attack, calculated with the user's Special Attack stat. Only Electric-type Pokemon receive STAB from this attack.

Description: Electric energy resounds the area around the user, summoning pieces of metal, which are hurled at the opponent. Does both Electric and Steel damage.

Deliverance:Edit

Type: Psychic

Base power: 120

Accuracy: 80%

PP: 5

Special

Effect: This move damages opponents. However, it also damages the user by 1/4th of the damage done.

Description: The user releases pent-up psychic energy, unleashing an attack at the enemy. This move also damages the user.

Unfettered Strike:Edit

Type: Psychic

Base power: 80

Accuracy: 100%

PP: 15

Physical

Effect: This move deals damage. Half of the damage (40 base power) is a Special Psychic-type attack, calculated using the user's Attack stat, while the other half (40 base power) is a Physical Dark-type attack. Only Psychic-type Pokemon receive STAB from this attack.

Description: The user slashes out in a dark rage, using psychic energy to enhance the power of their strike. Does both Psychic and Dark damage.

Icicle Spikes:Edit

Type: Ice

Base power: N/A

Accuracy: N/A

PP: 20

Status

Effect: Sets up an entry hazard that deals 10% of the enemy's health when they switch in. A second layer can be set up to increase the damage to 15%. All other moves, items, and abilities that affect entry hazards affect this move.

Description: The user throws out tough spikes made of ice that damage enemies switching in.

Tutor Move

TM Moves:Edit

TM 96 Cosmic Destruction:Edit

Type: Dragon

Base power: N/A

Accuracy: N/A

PP: 10

Status

Effect: Generates the "Apocalyse Shower" weather condition for three turns. Any other weather conditions will be cleared when this move is used. All Pokemon that are not of the Dragon, Psychic, or Dark types or have the ability Magic Guard or Overcoat will lose 1/8 of their HP at the end of every turn. All Dragon-type moves will have their power increased by 1.5x. Holding an Ancient Rock will increase the duration of this move to five turns.

Description: The user summons a three-turn meteor shower that will hurt all combatants except those of the Dragon, Psychic, or Dark types.

TM 97 Enrage:Edit

Type: Dark

Base power: N/A

Accuracy: 95%

PP: 15

Status

Effect: If the opponent's friendship level is high, it is temporarily switched to the lowest friendship rating. If the opponent's friendship level is low, it is temporarily switched to the highest friendship rating. Is not blocked by Substitute. Lasts until the opponent switches out.

Description: The user conjures up dark powers, causing the target to be confused about their feelings of friendship.

TM 98 Ice Claw:Edit

Type: Ice

Base Power: 70

Accuracy: 100%

PP: 20

Physical

Effect: Deals damage and has an increased critical hit ratio.

Description: The user slashes the target with a claw of ice. It has a high critical-hit ratio.

TM 99 Rampage:Edit

Type: Fighting

Base power: 120

Accuracy: 100%

PP: 10

Physical

Effect: Attacks for 2-3 turns, during which time the user is trapped. Afterwards, the user becomes confused.

Description: The user loses control, rapidly striking the target. This rampage continues on two or three times.

TM 100 Steel Crash:Edit

Type: Steel

Base power: 120

Accuracy: 100%

PP: 15

Physical

Effect: Steel Crash deals damage and casues the user to receive 1/3 of the damage done to the target dealt as recoil. There is a 10% chance the target's defense is reduced by one stage.

Description: The user crashes into the target with a body of steel, dealing damage. This also damages the user. This move may lower the target's defense.

TM 101 Enlightenment:Edit

Type: Psychic

Base power: N/A

Accuracy: N/A

PP: 15

Status

Effect: Raises the user's Special Attack and Accuracy by one stage.

Description: The user stops to think and has an epiphany, causing their Special Attack and Accuracy to be boosted.

TM 102 Phantom Punch:Edit

Type: Ghost

Base power: 40

Accuracy: 90%

PP: 5

Physical

Effect: Strikes twice. Hits through Protect and Detect.

Description: The user punches twice with phantom hands, striking through any protective barriers.

TM 103 Mechanize:Edit

Type: Steel

Base power: N/A

Accuracy: 100%

PP: 20

Status

Effect: Targets all adjacent Pokemon; all of these targets become the Steel-type until they switch out. Does not affect Pokemon that are already Steel-type.

Description: The user encases the target in a mechanical barrier, changing their type to Steel.

TM 104 Lava Wave:Edit

Type: Fire

Base power: 120

Accuracy: 80%

PP: 5

Physical

Effect: Deals damage. The user will be thawed out if they are frozen. This move has a 40% chance of burning the target.

Description: The user rides forward on a wave of lava and attacks the target with a flaming claw, weapon, or fist.

TM 105 Upheave:Edit

Type: Ground

Base power: 110

Accuracy: 90%

PP: 10

Special

Effect: Deals damage. This move has a 20% chance to confuse the target.

Description: The user unleashes its fury, causing pieces of earth to wildly hurl upward at the target; this move may confuse the target.

TM 106 Psyburst:Edit

Type: Psychic

Base power: 50

Accuracy: 90%

PP: 10

Special

Effect: Psyburst deals damage and raises the user's Special Attack by one stage.

Description. The user absorbs energy and then projects it at the target. The user may use any remaining energy to raise its Sp. Atk.

TM 107 Swarm AttackEdit

Type: Bug

Base power: 110

Accuracy: 90%

PP: 10

Special

Effect: Deals damage. This move has a 20% chance to confuse the target.

Description: The user summons a swarm of bugs to buzz around the target and disorient them; this move may confuse the target.

TM 108 Sand TrapEdit

Type: Ground

Base power: N/A

Accuracy: N/A

PP: 20

Status

Effect: Sets up an entry hazard that lower the accuracy of all Pokemon switching in by one stage. All other moves, items, and abilities that affect entry hazards affect this move.

Description: The user piles sand around the opposing team. The trap lowers the accuracy of Pokemon that switch in.

TM 109 InvigorateEdit

Type: Fighting

Base power: N/A

Accuracy: N/A

PP: 5

Status

Effect: The user lowers its defense, special defense, and evasion by two stages, and raises its attack, special attack, and speed by two stages.

Description: The user takes time to gather up its energy for a burst of strength, sharply raising its Attack, Special Attack, and Speed, but lowering its Defense, Special Defense, and Evasion.

TM 110 Current PunchEdit

Type: Electric

Base power: 60

Accuracy: 100%

PP: 15

Physical

Effect: This move deals damage. All Pokemon on the same side of an allied Pokemon hit by Current Punch in Double or Triple Battles will lose 1/8 of their maximum HP in typeless damage. There is a 20% chance for the target(s) to flinch. These secondary effects do not occur if the target absorbs the primary attack or if the attack misses.

Description: The user punches the target, sending shockwaves out that hit all Pokemon on that side of the battlefield. Those hit may flinch.

HM Moves:Edit

HM 7 Rend:Edit

Type: Normal

Base power: 80

Accuracy: 100%

PP: 15

Special

Effect: Rend does damage. Has a 50% chance to burn, freeze, or paralyze the target.

Description: The user tears at the target with a special force of energy, potentially inflicting them with a status effect.

Signature Moves:Edit

Coin Blast:Edit

Chipster/Gamblean's signature move.

Type: Electric

Base power: Varies

Accuracy: 100%

PP: 15

Special

Effect: Randomly takes 500-1000 Pokedollars (in intervals of 100) and launches it at the opponent. E.g. if Coin Blast takes 600 Pokedollars, base power is 60; if it takes 1000 Pokedollars, base power is 100. In online battles, always has 80 base power, and does not use up money.

Description: The user shoots money at the target at high force.

AncientClaw:Edit

Manamoth's signature move.

Type: Dark

Base power: 75

Accuracy: 100%

PP: 10

Physical

Effect: If the target's base stat for defense is 100 or over, their defense is reduced by 20%. If the target's base stat for defense is 120 or over, their defense is reduced by an additional 20%. If the target's base stat is 200 or over, their defense is reduced by an additional 20%.

Description: The user strikes with a claw that softens the defense of the opponent, weakening stronger foes.

Kamikaze Kick:Edit

Rambostratus's signature move.

Type: Fighting

Base power: 180

Accuracy: 60%

PP: 5

Physical

Effect: Deals damage. If this move misses or is unable to hit, the user receives crash damage equal to half of the damage it would've dealt if it had hit. Is not affected by Protect, Detect, or similar moves.

Description: Launching forward, the user kicks the opponent with great power.

Psycho Dive:Edit

Tykogi's signature move.

Type: Dragon

Base power: 150

Accuracy: 90%

PP: 5

Physical

Effect: This move damages opponents. However, it also damages the user by 1/6th of its total HP as recoil.

Description: Descending from the sky, the target is struck forcefully, sending both the user and target crashing into the ground. This move also damages the user greatly.

Claw Charge:Edit

Taloraptor's signature move.

Type: Dark

Base power: 80

Accuracy: 100%

PP: 10

Special

Effect: Deals damage. If the user moves before the target, it adds the opponent's move's base power to this attack's power.

Description: The user slashes the target with a dark claw. If the user moves first, it absorbs the power of the opponent's upcoming move.

Tombstoner:Edit

Pulviban's signature move.

Type: Steel

Base Power: 480

Accuracy: 100%

PP: 1

Special

Effect: Deals massive damage. Not affected by Protect or similar moves; ignores opponent's stat modifiers, STAB, type, and other modifiers. Take a turn to charge.

Description: The Pokemon charges up its interior cannon, then fires a terrifyingly powerful blast at the foe. This move cannot be stopped.

Feargrip:Edit

Zelliontul's signature move.

Type: Ghost/Matches plate held by Zelliontul

Base power: 60

Accuracy: 100%

PP: 10

Physical

Effect: Deals damage and traps the target for 3-5 turns, preventing the target from switching. Every turn, this move deals an attack of 60 base power.

Description: The user grabs the target with an evil, unearthly force, trapping them and dealing damage every turn.

Restrain:Edit

Zelliontul's signature move.

Type: Ghost

Base power: N/A

Accuracy: 100%

PP: 5

Status

Effect: Lowers the opponent's attack and special attack by one stage, and speed by two stages. Prevents the target(s) from escaping, regardless of any ability, item, or move. Only works on Dragon-type Pokemon. Hits all opponents in a Double or Triple Battle. In a Double or Triple Battle, if one of the opponents is Dragon-type, but the others are not, the others are still trapped, but do not receive a stat decrease.

Description: A strange power inhibits the power of Dragon-type Pokemon, trapping and weakening them greatly.

Updated Moves:Edit

Barrage: Base power changed to 25. Added 20% chance to flinch target, and 40% chance to raise Special Attack by one stage.

Pay Day: For every consecutive time Pay Day is used successfully, its base power doubles, with a maximum of 160.

Skull Bash: Base power changed to 130.

Snore: Base power changed to 60.

Techno Blast: Base power changed to 120.

Uproar: Base power changed to 120.

Glare: Accuracy changed to 100.

Milk Drink: PP changed to 5.

Recover: PP changed to 5.

Sing: Accuracy changed to 65.

Slack Off: PP changed to 5.

Soft-Boiled: PP changed to 5.

Supersonic: Accuracy changed to 65.

Brick Break: If this move destroys a screen, Base Power rises to 100.

Rock Smash: Base power increased to 70.

Rolling Kick: Chance of flinching changed to 40%.

Storm Throw: Base power changed to 60.

Triple Kick: Minimum base power changed to 20.

Bounce: Chance of paralysis changed to 40%.

Fly: Base power changed to 100. Accuracy changed to 100.

Air Cutter: Base power changed to 60.

Defog: Now clears entry hazards from both sides of the field.

Roost: PP changed to 5.

Gunk Shot: Accuracy changed to 80.

Poison Sting: If this move hits a poisoned target, base power doubles.

Power Gem: Base power changed to 80.

Fury Cutter: Base power changed to 40.

Leech Life: Base power changed to 50.

Pin Missile: Base power changed to 25. Accuracy changed to 95.

Twineedle: Base power changed to 40. PP changed to 10.

Heal Order: PP changed to 5.

Lick: Base power changed to 30. Has a 40% chance to cause paralysis.

Hex: Base power changed to 65.

Steel Wing: Chance to raise defense changed to 20%

Fire Pledge: Base power changed to 80.

Heat Wave: Base power changed to 95.

Incinerate: Base power changed to 40. If Incinerate hits a Pokémon with a one-use item, base power doubles to 80, and the item becomes unusable. Not prevented by Sticky Hold.

Crabhammer: Base power changed to 100.

Bubble: Base power changed to 40.

Water Pledge: Base power changed to 80.

Vine Whip: Base power changed to 45.

Energy Ball: Base power changed to 90.

Grass Pledge: Base power changed to 80.

GrassWhistle: Accuracy changed to 65.

Psywave: Accuracy changed to 100.

Synchronoise: Base power changed to 100. This move now deals typeless damage, meaning Dark-type Pokemon can be hit by this move.

Psycho Shift: Accuracy changed to 100.

Frost Breath: Base power changed to 60.

Glaciate: Lowers the target's Speed by two stages instead of one.

Assurance: Base power changed to 60.

Knock Off: Base power changed to 40. If Knock off hits a Pokémon with an item, base power doubles to 80, and the item becomes unusable. Prevented by Sticky Hold.

Thief: If Thief hits a Pokémon with an item, and the user does not have an item, base power doubles to 80, and the item is stolen. Prevented by Sticky Hold.

Dream Eater: Base power changed to 120. Type changed to Dark type. PP changed to 10.

Move Tutor Moves:Edit

Atlantis City Blue Shard Tutor:Edit

Last Resort - 2 Shards

Iron Defense - 2 Shards

Magnet Rise - 4 Shards

Magic Coat - 4 Shards

Block - 6 Shards

Hyper Voice - 6 Shards

Electroweb - 6 Shards

Icy Wind - 6 Shards

Iron Tail - 6 Shards

Aqua Tail - 8 Shards

Earth Power - 8 Shards

Zen Headbutt - 8 Shards

Foul Play - 8 Shards

Superpower - 10 Shards

Gravity - 10 Shards

Dragon Pulse - 10 Shards

Dark Pulse - 10 Shards

Starlight City Red Shard Tutor:Edit

Covet - 2 Shards

Bug Bite - 2 Shards

Drill Run - 4 Shards

Bounce - 4 Shards

Signal Beam - 4 Shards

Iron Head - 4 Shards

Super Fang - 6 Shards

Uproar - 6 Shards

Seed Bomb - 6 Shards

Dual Chop - 6 Shards

Low Kick - 8 Shards

Gunk Shot - 8 Shards

Slide-by Slash - 8 Shards

Fire Punch - 10 Shards

ThunderPunch - 10 Shards

Ice Punch - 10 Shards

Ferail City Yellow Shard Tutor:Edit

Bind - 2 Shards

Snore - 2 Shards

Heal Bell - 4 Shards

Knock Off - 4 Shards

Synthesis - 6 Shards

Roost - 6 Shards

Sky Attack - 8 Shards

Role Play - 8 Shards

Heat Wave - 10 Shards

Giga Drain - 10 Shards

Drain Punch - 10 Shards

Pain Split - 10 Shards

Tailwind - 10 Shards

Top-of-the-Mountain City Green Shard Tutor:Edit

Worry Seed - 6 Shards

Gastro Acid - 6 Shards

Helping Hand - 8 Shards

After You - 8 Shards

Magic Room - 8 Shards

Wonder Room - 8 Shards

Spite - 8 Shards

Shadow Shield - 8 Shards

Recycle - 10 Shards

Trick - 10 Shards

Stealth Rock - 10 Shards

Icicle Spikes - 10 Shards

Outrage - 10 Shards

Endeavor - 12 Shards

Sleep Talk - 12 Shards

Skill Swap - 12 Shards

Snatch - 12 Shards

Battle Frontier Move Tutor:Edit

Haze - 16 BP

Mist - 16 BP

Waft - 16 BP

Softboiled - 16 BP

Swagger - 24 BP

Frenzy - 24 BP

Swords Dance - 48 BP

DynamicPunch - 48 BP

Ominous Wind - 48 BP

Swift - 48 BP

Waterlily Town Free Move Tutor:Edit

Relic Song

Sacred Sword

Restrain

Route 40 Free Move Tutor:Edit

Grass Pledge

Frenzy Plant

Fire Pledge

Blast Burn

Water Pledge

Hydro Cannon

Ledge Town Free Move Tutor:Edit

Draco Meteor

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